fix SM_BackFromPlayerOptions. (hmm: should be generalized ...)
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@@ -14,6 +14,9 @@
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "Foreach.h"
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#include "Foreach.h"
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#define PREV_SCREEN THEME->GetMetric ("ScreenPlayerOptions","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenPlayerOptions","NextScreen")
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REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
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REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
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ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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ScreenOptionsMaster( sClassName )
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@@ -155,6 +158,31 @@ void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
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ScreenOptionsMaster::HandleScreenMessage( SM );
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ScreenOptionsMaster::HandleScreenMessage( SM );
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}
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}
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void ScreenPlayerOptions::GoToPrevScreen()
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{
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if( SCREENMAN->IsStackedScreen(this) )
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{
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SCREENMAN->PopTopScreen( SM_BackFromPlayerOptions );
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}
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else
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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}
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void ScreenPlayerOptions::GoToNextScreen()
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{
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if( SCREENMAN->IsStackedScreen(this) )
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{
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SCREENMAN->PopTopScreen( SM_BackFromPlayerOptions );
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}
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else
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{
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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}
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void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
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void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
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{
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{
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ASSERT( GAMESTATE->IsHumanPlayer(pn) );
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ASSERT( GAMESTATE->IsHumanPlayer(pn) );
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@@ -24,6 +24,9 @@ public:
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virtual void PushSelf( lua_State *L );
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virtual void PushSelf( lua_State *L );
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private:
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private:
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void GoToNextScreen();
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void GoToPrevScreen();
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vector<bool> m_bRowCausesDisqualified[NUM_PLAYERS];
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vector<bool> m_bRowCausesDisqualified[NUM_PLAYERS];
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void UpdateDisqualified( int row, PlayerNumber pn );
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void UpdateDisqualified( int row, PlayerNumber pn );
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