COIN_ -> COIN_MODE_
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@@ -37,7 +37,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
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// Don't show screen title menu (says "Press Start")
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// if there are 0 credits and inserted and CoinMode is pay.
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if( GAMESTATE->GetCoinMode() == COIN_PAY &&
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if( GAMESTATE->GetCoinMode() == COIN_MODE_PAY &&
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GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
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{
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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