COIN_ -> COIN_MODE_
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@@ -72,13 +72,13 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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case MENU_BUTTON_COIN:
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_PAY:
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case COIN_MODE_PAY:
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LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
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if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
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break; // don't fall through
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// fall through
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case COIN_HOME:
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case COIN_FREE:
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case COIN_MODE_HOME:
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case COIN_MODE_FREE:
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if( pScreen->IsTransitioning() )
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return;
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