COIN_ -> COIN_MODE_

This commit is contained in:
Chris Danford
2005-05-20 17:45:44 +00:00
parent b761f6abb0
commit 50717c6ee9
10 changed files with 32 additions and 20 deletions
+3 -3
View File
@@ -72,13 +72,13 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
case MENU_BUTTON_COIN:
switch( GAMESTATE->GetCoinMode() )
{
case COIN_PAY:
case COIN_MODE_PAY:
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
break; // don't fall through
// fall through
case COIN_HOME:
case COIN_FREE:
case COIN_MODE_HOME:
case COIN_MODE_FREE:
if( pScreen->IsTransitioning() )
return;