eval cleanup: make Grades AutoActors, make metrics and element names match
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@@ -176,6 +176,8 @@ void ScreenEvaluation::Init()
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}
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}
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ASSERT( !STATSMAN->m_vPlayedStageStats.empty() );
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m_pStageStats = &STATSMAN->m_vPlayedStageStats.back();
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ZERO( m_bSavedScreenshot );
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@@ -255,7 +257,7 @@ void ScreenEvaluation::Init()
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SET_XY( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"BannerFrame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
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ActorUtil::LoadAllCommands( *m_sprSmallBannerFrame[i], m_sName );
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SET_XY( m_sprSmallBannerFrame[i] );
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@@ -274,7 +276,7 @@ void ScreenEvaluation::Init()
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SET_XY( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"BannerFrame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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ActorUtil::LoadAllCommands( *m_sprLargeBannerFrame, m_sName );
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SET_XY( m_sprLargeBannerFrame );
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@@ -307,14 +309,15 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) );
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m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("GradeFrame p%d",p+1)) );
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m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprGradeFrame[p], m_sName );
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SET_XY( m_sprGradeFrame[p] );
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this->AddChild( m_sprGradeFrame[p] );
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m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") );
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m_Grades[p].SetGrade( p, grade[p] );
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// TODO: Re-add scrolling grade functionality
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m_Grades[p].Load( "GradeDisplayEval" );
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m_Grades[p].SetGrade( grade[p] );
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m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
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ActorUtil::LoadAllCommands( m_Grades[p], m_sName );
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SET_XY( m_Grades[p] );
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@@ -352,7 +355,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) );
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m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("BonusFrame p%d",p+1)) );
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m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprBonusFrame[p], m_sName );
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SET_XY( m_sprBonusFrame[p] );
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@@ -360,14 +363,14 @@ void ScreenEvaluation::Init()
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for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
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{
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m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar possible p%d",p+1)) );
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m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("BarPossible p%d",p+1)) );
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m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * m_pStageStats->m_player[p].m_radarPossible[r] );
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m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
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ActorUtil::LoadAllCommands( m_sprPossibleBar[p][r], m_sName );
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SET_XY( m_sprPossibleBar[p][r] );
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this->AddChild( &m_sprPossibleBar[p][r] );
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m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) );
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m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("BarActual p%d",p+1)) );
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// should be out of the possible bar, not actual (whatever value that is at)
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m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * m_pStageStats->m_player[p].m_radarActual[r] );
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@@ -393,7 +396,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) );
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m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("SurvivedFrame p%d",p+1)) );
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m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprSurvivedFrame[p], m_sName );
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SET_XY( m_sprSurvivedFrame[p] );
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@@ -447,13 +450,11 @@ void ScreenEvaluation::Init()
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{
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if( SHOW_JUDGMENT_LABELS )
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{
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m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") );
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m_sprJudgeLabels[l].StopAnimating();
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m_sprJudgeLabels[l].SetState( l );
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m_sprJudgeLabels[l].SetName( JudgeLineToString(l)+"Label" );
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m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"JudgeLabel " + JudgeLineToString(l)) );
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m_sprJudgeLabels[l]->SetName( JudgeLineToString(l)+"Label" );
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ActorUtil::LoadAllCommands( m_sprJudgeLabels[l], m_sName );
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SET_XY( m_sprJudgeLabels[l] );
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this->AddChild( &m_sprJudgeLabels[l] );
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this->AddChild( m_sprJudgeLabels[l] );
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}
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FOREACH_EnabledPlayer( p )
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@@ -528,7 +529,7 @@ void ScreenEvaluation::Init()
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//
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if( SHOW_SCORE_AREA )
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{
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m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") );
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m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"ScoreLabel") );
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m_sprScoreLabel->SetName( "ScoreLabel" );
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ActorUtil::LoadAllCommands( *m_sprScoreLabel, m_sName );
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SET_XY( m_sprScoreLabel );
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