no checkpoints for rolls

This commit is contained in:
Glenn Maynard
2007-03-18 18:41:51 +00:00
parent 1cb095f159
commit 506163fbcd
+2
View File
@@ -2252,6 +2252,8 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
TapNote &tn = *iter;
if( tn.type != TapNote::hold_head )
continue;
if( tn.subType != TapNote::hold_head_hold )
continue;
int iStartRow = iter.Row();
int iEndRow = iStartRow + tn.iDuration;