no checkpoints for rolls
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@@ -2252,6 +2252,8 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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TapNote &tn = *iter;
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if( tn.type != TapNote::hold_head )
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continue;
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if( tn.subType != TapNote::hold_head_hold )
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continue;
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int iStartRow = iter.Row();
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int iEndRow = iStartRow + tn.iDuration;
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