GetDisplayName -> GetDisplayNameOrHighScoreName
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@@ -158,7 +158,7 @@ void Profile::InitRecentCourseScores()
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m_vRecentCourseScores.clear();
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m_vRecentCourseScores.clear();
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}
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}
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CString Profile::GetDisplayName() const
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CString Profile::GetDisplayNameOrHighScoreName() const
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{
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{
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if( !m_sDisplayName.empty() )
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if( !m_sDisplayName.empty() )
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return m_sDisplayName;
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return m_sDisplayName;
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@@ -897,7 +897,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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// TRICKY: These are write-only elements that are never read again. This
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// TRICKY: These are write-only elements that are never read again. This
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// data is required by other apps (like internet ranking), but is
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// data is required by other apps (like internet ranking), but is
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// redundant to the game app.
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// redundant to the game app.
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pGeneralDataNode->AppendChild( "DisplayName", GetDisplayName() );
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pGeneralDataNode->AppendChild( "DisplayName", GetDisplayNameOrHighScoreName() );
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pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
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pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
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pGeneralDataNode->AppendChild( "IsWeightSet", m_iWeightPounds != 0 );
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pGeneralDataNode->AppendChild( "IsWeightSet", m_iWeightPounds != 0 );
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@@ -63,7 +63,7 @@ public:
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//
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//
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// smart accessors
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// smart accessors
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//
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//
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CString GetDisplayName() const;
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CString GetDisplayNameOrHighScoreName() const;
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CString GetDisplayTotalCaloriesBurned() const; // remove me and use Lua instead
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CString GetDisplayTotalCaloriesBurned() const; // remove me and use Lua instead
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CString GetDisplayTotalCaloriesBurnedToday() const; // remove me and use Lua instead
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CString GetDisplayTotalCaloriesBurnedToday() const; // remove me and use Lua instead
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int GetCalculatedWeightPounds() const; // returns a default value if m_iWeightPounds isn't set
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int GetCalculatedWeightPounds() const; // returns a default value if m_iWeightPounds isn't set
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@@ -229,7 +229,7 @@ bool ProfileManager::FastLoadProfileNameFromMemoryCard( CString sRootDir, CStrin
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Profile::LoadResult res = profile.LoadEditableDataFromDir( sDir );
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Profile::LoadResult res = profile.LoadEditableDataFromDir( sDir );
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if( res == Profile::success )
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if( res == Profile::success )
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{
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{
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sName = profile.GetDisplayName();
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sName = profile.GetDisplayNameOrHighScoreName();
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return true;
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return true;
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}
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}
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else if( res != Profile::failed_no_profile )
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else if( res != Profile::failed_no_profile )
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@@ -283,7 +283,7 @@ const Profile* ProfileManager::GetProfile( PlayerNumber pn ) const
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CString ProfileManager::GetPlayerName( PlayerNumber pn ) const
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CString ProfileManager::GetPlayerName( PlayerNumber pn ) const
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{
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{
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const Profile *prof = GetProfile( pn );
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const Profile *prof = GetProfile( pn );
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return prof ? prof->GetDisplayName() : CString("");
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return prof ? prof->GetDisplayNameOrHighScoreName() : CString("");
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}
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}
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@@ -296,7 +296,7 @@ void ProfileManager::RefreshLocalProfilesEditableData()
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{
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{
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Profile &pro = g_mapLocalProfileIdToEditableData[*s];
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Profile &pro = g_mapLocalProfileIdToEditableData[*s];
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CString sProfileDir = LocalProfileIdToDir( *s );
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CString sProfileDir = LocalProfileIdToDir( *s );
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LOG->Trace(" '%s'", pro.GetDisplayName().c_str());
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LOG->Trace(" '%s'", pro.GetDisplayNameOrHighScoreName().c_str());
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pro.LoadEditableDataFromDir( sProfileDir );
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pro.LoadEditableDataFromDir( sProfileDir );
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}
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}
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}
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}
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@@ -142,12 +142,12 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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case MEMORY_CARD_STATE_NO_CARD:
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case MEMORY_CARD_STATE_NO_CARD:
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// this is a local machine profile
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// this is a local machine profile
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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return pProfile->GetDisplayName() + CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
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return pProfile->GetDisplayNameOrHighScoreName() + CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
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else if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) )
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else if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) )
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return CREDITS_LOAD_FAILED.GetValue();
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return CREDITS_LOAD_FAILED.GetValue();
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// Prefer the name of the profile over the name of the card.
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// Prefer the name of the profile over the name of the card.
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else if( PROFILEMAN->IsPersistentProfile(pn) )
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else if( PROFILEMAN->IsPersistentProfile(pn) )
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return pProfile->GetDisplayName();
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return pProfile->GetDisplayNameOrHighScoreName();
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else if( GAMESTATE->PlayersCanJoin() )
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else if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_INSERT_CARD.GetValue();
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return CREDITS_INSERT_CARD.GetValue();
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else
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else
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@@ -166,7 +166,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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// If there is a local profile loaded, prefer it over the name of the memory card.
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// If there is a local profile loaded, prefer it over the name of the memory card.
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if( PROFILEMAN->IsPersistentProfile(pn) )
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if( PROFILEMAN->IsPersistentProfile(pn) )
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{
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{
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CString s = pProfile->GetDisplayName();
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CString s = pProfile->GetDisplayNameOrHighScoreName();
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if( s.empty() )
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if( s.empty() )
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s = CREDITS_CARD_NO_NAME.GetValue();
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s = CREDITS_CARD_NO_NAME.GetValue();
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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