GetDisplayName -> GetDisplayNameOrHighScoreName
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@@ -158,7 +158,7 @@ void Profile::InitRecentCourseScores()
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m_vRecentCourseScores.clear();
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}
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CString Profile::GetDisplayName() const
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CString Profile::GetDisplayNameOrHighScoreName() const
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{
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if( !m_sDisplayName.empty() )
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return m_sDisplayName;
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@@ -897,7 +897,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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// TRICKY: These are write-only elements that are never read again. This
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// data is required by other apps (like internet ranking), but is
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// redundant to the game app.
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pGeneralDataNode->AppendChild( "DisplayName", GetDisplayName() );
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pGeneralDataNode->AppendChild( "DisplayName", GetDisplayNameOrHighScoreName() );
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pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
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pGeneralDataNode->AppendChild( "IsWeightSet", m_iWeightPounds != 0 );
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