Checked in files for ScreenSelectDifficultyEX
This commit is contained in:
@@ -2,13 +2,20 @@
|
||||
// Miryokuteki's Todo/Done Record //
|
||||
////////////////////////////////////
|
||||
|
||||
// Last Updated February 19th, 2003
|
||||
// Last Updated February 20th, 2003
|
||||
|
||||
Todo List:
|
||||
** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
|
||||
** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
|
||||
|
||||
|
||||
Done as of 02/20/03:
|
||||
NEW FEATURE** New screen added, for DDREx style difficulty selection. This is optional in the MACHINE OPTIONS menu
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Done as of 02/19/03:
|
||||
NEW FEATURE** Added screen to allow adjustment of Stepmania's internal volume, ScreenSoundOptions
|
||||
|
||||
|
||||
@@ -131,7 +131,24 @@ CursorOffsetP2X=+40
|
||||
CursorOffsetP2Y=200
|
||||
CursorShadowLengthX=10
|
||||
CursorShadowLengthY=10
|
||||
InitialChoice=1
|
||||
InitialChoice=0
|
||||
HelpText=Use &LEFT; &RIGHT; to select, then press START
|
||||
TimerSeconds=40
|
||||
NextScreenArcade=ScreenSelectGroup
|
||||
NextScreenOni=ScreenInstructions
|
||||
|
||||
[ScreenSelectDifficultyEX]
|
||||
DifficultyP1X=216
|
||||
DifficultyP1Y=180
|
||||
DifficultyP2X=440
|
||||
DifficultyP2Y=180
|
||||
CursorOffsetP1X=-40
|
||||
CursorOffsetP1Y=200
|
||||
CursorOffsetP2X=+40
|
||||
CursorOffsetP2Y=200
|
||||
CursorShadowLengthX=10
|
||||
CursorShadowLengthY=10
|
||||
InitialChoice=0
|
||||
HelpText=Use &LEFT; &RIGHT; to select, then press START
|
||||
TimerSeconds=40
|
||||
NextScreenArcade=ScreenSelectGroup
|
||||
@@ -799,6 +816,7 @@ Caution=Toggle whether the Caution screen is shown.
|
||||
SongGroup=Toggle whether the Select Group screen is shown.
|
||||
WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
|
||||
Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
|
||||
DifficultySelect=
|
||||
|
||||
[ScreenUnlock]
|
||||
SecondsToShow=10
|
||||
|
||||
@@ -40,7 +40,12 @@
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
|
||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
|
||||
#define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX"
|
||||
|
||||
/* I couldn't find a cleaner way to add this so that SM can show DDREX style,
|
||||
if configured to, in place of the normal style select difficulty screen..
|
||||
I know the screen after this one is supposed to be dynamic to whatever
|
||||
is in the metrics file.. But logically, shouldn't select difficulty always
|
||||
come after select style? -- Miryokuteki
|
||||
*/
|
||||
|
||||
|
||||
ScreenSelectStyle::ScreenSelectStyle()
|
||||
|
||||
@@ -57,10 +57,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /pdb:none
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Release6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetDir=\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -92,10 +92,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Debug6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetDir=\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -609,6 +609,10 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\arch\Sound\RageSoundDriver_Null.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\arch\Sound\RageSoundDriver_Null.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -1733,6 +1737,14 @@ SOURCE=.\ScreenSelectDifficulty.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenSelectDifficultyEX.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenSelectDifficultyEX.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenSelectGame.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
Reference in New Issue
Block a user