Checked in files for ScreenSelectDifficultyEX
This commit is contained in:
@@ -2,13 +2,20 @@
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// Miryokuteki's Todo/Done Record //
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// Miryokuteki's Todo/Done Record //
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////////////////////////////////////
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////////////////////////////////////
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// Last Updated February 19th, 2003
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// Last Updated February 20th, 2003
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Todo List:
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Todo List:
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** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
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** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
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** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
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** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
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Done as of 02/20/03:
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NEW FEATURE** New screen added, for DDREx style difficulty selection. This is optional in the MACHINE OPTIONS menu
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Done as of 02/19/03:
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Done as of 02/19/03:
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NEW FEATURE** Added screen to allow adjustment of Stepmania's internal volume, ScreenSoundOptions
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NEW FEATURE** Added screen to allow adjustment of Stepmania's internal volume, ScreenSoundOptions
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@@ -131,7 +131,24 @@ CursorOffsetP2X=+40
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CursorOffsetP2Y=200
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CursorOffsetP2Y=200
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CursorShadowLengthX=10
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CursorShadowLengthX=10
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CursorShadowLengthY=10
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CursorShadowLengthY=10
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InitialChoice=1
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InitialChoice=0
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HelpText=Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds=40
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NextScreenArcade=ScreenSelectGroup
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NextScreenOni=ScreenInstructions
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[ScreenSelectDifficultyEX]
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DifficultyP1X=216
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DifficultyP1Y=180
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DifficultyP2X=440
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DifficultyP2Y=180
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CursorOffsetP1X=-40
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CursorOffsetP1Y=200
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CursorOffsetP2X=+40
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CursorOffsetP2Y=200
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CursorShadowLengthX=10
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CursorShadowLengthY=10
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InitialChoice=0
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HelpText=Use &LEFT; &RIGHT; to select, then press START
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HelpText=Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds=40
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TimerSeconds=40
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NextScreenArcade=ScreenSelectGroup
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NextScreenArcade=ScreenSelectGroup
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@@ -799,6 +816,7 @@ Caution=Toggle whether the Caution screen is shown.
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SongGroup=Toggle whether the Select Group screen is shown.
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SongGroup=Toggle whether the Select Group screen is shown.
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WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
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WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
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Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
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Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
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DifficultySelect=
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[ScreenUnlock]
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[ScreenUnlock]
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SecondsToShow=10
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SecondsToShow=10
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@@ -40,7 +40,12 @@
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#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
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#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
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#define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX"
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#define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX"
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/* I couldn't find a cleaner way to add this so that SM can show DDREX style,
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if configured to, in place of the normal style select difficulty screen..
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I know the screen after this one is supposed to be dynamic to whatever
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is in the metrics file.. But logically, shouldn't select difficulty always
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come after select style? -- Miryokuteki
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*/
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ScreenSelectStyle::ScreenSelectStyle()
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ScreenSelectStyle::ScreenSelectStyle()
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@@ -57,10 +57,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Release6
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IntDir=.\../Release6
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TargetDir=\temp\stepmania
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TargetDir=\stepmania
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -92,10 +92,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania
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TargetDir=\stepmania
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -609,6 +609,10 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\arch\Sound\RageSoundDriver_Null.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Sound\RageSoundDriver_Null.h
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SOURCE=.\arch\Sound\RageSoundDriver_Null.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1733,6 +1737,14 @@ SOURCE=.\ScreenSelectDifficulty.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ScreenSelectDifficultyEX.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSelectDifficultyEX.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenSelectGame.cpp
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SOURCE=.\ScreenSelectGame.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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