Checked in files for ScreenSelectDifficultyEX

This commit is contained in:
Kevin Slaughter
2003-02-21 10:09:55 +00:00
parent 69f51bd394
commit 503f605160
4 changed files with 49 additions and 7 deletions
+8 -1
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@@ -2,13 +2,20 @@
// Miryokuteki's Todo/Done Record // // Miryokuteki's Todo/Done Record //
//////////////////////////////////// ////////////////////////////////////
// Last Updated February 19th, 2003 // Last Updated February 20th, 2003
Todo List: Todo List:
** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing) ** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty. ** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
Done as of 02/20/03:
NEW FEATURE** New screen added, for DDREx style difficulty selection. This is optional in the MACHINE OPTIONS menu
Done as of 02/19/03: Done as of 02/19/03:
NEW FEATURE** Added screen to allow adjustment of Stepmania's internal volume, ScreenSoundOptions NEW FEATURE** Added screen to allow adjustment of Stepmania's internal volume, ScreenSoundOptions
+19 -1
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@@ -131,7 +131,24 @@ CursorOffsetP2X=+40
CursorOffsetP2Y=200 CursorOffsetP2Y=200
CursorShadowLengthX=10 CursorShadowLengthX=10
CursorShadowLengthY=10 CursorShadowLengthY=10
InitialChoice=1 InitialChoice=0
HelpText=Use &LEFT; &RIGHT; to select, then press START
TimerSeconds=40
NextScreenArcade=ScreenSelectGroup
NextScreenOni=ScreenInstructions
[ScreenSelectDifficultyEX]
DifficultyP1X=216
DifficultyP1Y=180
DifficultyP2X=440
DifficultyP2Y=180
CursorOffsetP1X=-40
CursorOffsetP1Y=200
CursorOffsetP2X=+40
CursorOffsetP2Y=200
CursorShadowLengthX=10
CursorShadowLengthY=10
InitialChoice=0
HelpText=Use &LEFT; &RIGHT; to select, then press START HelpText=Use &LEFT; &RIGHT; to select, then press START
TimerSeconds=40 TimerSeconds=40
NextScreenArcade=ScreenSelectGroup NextScreenArcade=ScreenSelectGroup
@@ -799,6 +816,7 @@ Caution=Toggle whether the Caution screen is shown.
SongGroup=Toggle whether the Select Group screen is shown. SongGroup=Toggle whether the Select Group screen is shown.
WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
DifficultySelect=
[ScreenUnlock] [ScreenUnlock]
SecondsToShow=10 SecondsToShow=10
+6 -1
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@@ -40,7 +40,12 @@
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText") #define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
#define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX" #define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX"
/* I couldn't find a cleaner way to add this so that SM can show DDREX style,
if configured to, in place of the normal style select difficulty screen..
I know the screen after this one is supposed to be dynamic to whatever
is in the metrics file.. But logically, shouldn't select difficulty always
come after select style? -- Miryokuteki
*/
ScreenSelectStyle::ScreenSelectStyle() ScreenSelectStyle::ScreenSelectStyle()
+14 -2
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@@ -57,7 +57,7 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none # SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool # Begin Special Build Tool
IntDir=.\../Release6 IntDir=.\../Release6
TargetDir=\temp\stepmania TargetDir=\stepmania
TargetName=StepMania TargetName=StepMania
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
@@ -92,7 +92,7 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool # Begin Special Build Tool
IntDir=.\../Debug6 IntDir=.\../Debug6
TargetDir=\temp\stepmania TargetDir=\stepmania
TargetName=StepMania-debug TargetName=StepMania-debug
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
@@ -609,6 +609,10 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\arch\Sound\RageSoundDriver_Null.cpp
# End Source File
# Begin Source File
SOURCE=.\arch\Sound\RageSoundDriver_Null.h SOURCE=.\arch\Sound\RageSoundDriver_Null.h
# End Source File # End Source File
# Begin Source File # Begin Source File
@@ -1733,6 +1737,14 @@ SOURCE=.\ScreenSelectDifficulty.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\ScreenSelectDifficultyEX.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenSelectDifficultyEX.h
# End Source File
# Begin Source File
SOURCE=.\ScreenSelectGame.cpp SOURCE=.\ScreenSelectGame.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File