update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.

This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.

We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
This commit is contained in:
Thai Pangsakulyanont
2012-04-24 00:11:28 +07:00
parent 5fb324dd8c
commit 503814c435
242 changed files with 101288 additions and 58713 deletions
+2 -1
View File
@@ -1552,7 +1552,8 @@ void ScreenEdit::UpdateTextInfo()
if( m_pSong->m_sSubTitle.size() )
sText += ssprintf( SUBTITLE_FORMAT.GetValue(), SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
sText += ssprintf( SEGMENT_TYPE_FORMAT.GetValue(), SEGMENT_TYPE.GetValue().c_str(), TimingSegmentTypeToString(currentCycleSegment).c_str() );
sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), TapNoteTypeToString( m_selectedTap.type ).c_str() );
const RString tapnoteType = TapNoteTypeToString( m_selectedTap.type );
sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), tapnoteType.c_str() );
}
GAMESTATE->SetProcessedTimingData(&m_pSteps->m_Timing);