fixed interaction between arrow brightness and boomerang

fixing more course problems
This commit is contained in:
Chris Danford
2003-02-17 02:45:30 +00:00
parent 91d5ac72a2
commit 5028fab1bc
22 changed files with 442 additions and 342 deletions
+1 -1
View File
@@ -650,7 +650,7 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
const float fXPos = ArrowGetXPos( m_PlayerNumber, iCol, fYPos );
const float fAlpha = ArrowGetAlpha( m_PlayerNumber, fYPos, fPercentFadeToFail );
const float fGlow = ArrowGetGlow( m_PlayerNumber, fYPos, fPercentFadeToFail );
const float fColorScale = ArrowGetBrightness( m_PlayerNumber, fYOffset ) * SCALE(fLife,0,1,0.2f,1);
const float fColorScale = ArrowGetBrightness( m_PlayerNumber, fBeat ) * SCALE(fLife,0,1,0.2f,1);
RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
RageColor glow = RageColor(1,1,1,fGlow);