s/throw RageException/RageException::Throw/

hush that loud warning
This commit is contained in:
Glenn Maynard
2002-12-21 18:38:29 +00:00
parent 33c1fb46f7
commit 502256e91e
4 changed files with 14 additions and 13 deletions
+1 -1
View File
@@ -108,7 +108,7 @@ void RageNetworkClient::Update( float fDeltaTime )
int numready = SDLNet_CheckSockets(m_priSockSet, 0);
if(numready==-1)
{
LOG->Warn("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
// LOG->Warn("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
}
else if( numready )
{
+7 -6
View File
@@ -64,16 +64,16 @@ RageNetworkServer::RageNetworkServer()
// SDL_Init(0); // this may have already been init'd somewhere else
if( SDLNet_Init() < 0 )
throw RageException("SDLNet_Init: %s\n", SDLNet_GetError());
RageException::Throw("SDLNet_Init: %s\n", SDLNet_GetError());
// allocate socket sets
m_listenSockSet = SDLNet_AllocSocketSet(1);
if(!m_listenSockSet)
throw RageException("SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
RageException::Throw("SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
m_clientSocksSet = SDLNet_AllocSocketSet(MAX_CLIENTS);
if(!m_clientSocksSet)
throw RageException("SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
RageException::Throw("SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
}
RageNetworkServer::~RageNetworkServer()
@@ -114,11 +114,11 @@ void RageNetworkServer::Listen(unsigned short port)
IPaddress ip;
if( SDLNet_ResolveHost(&ip,NULL,port)==-1 )
throw RageException("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
RageException::Throw("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
m_listenSock=SDLNet_TCP_Open(&ip);
if( !m_listenSock )
throw RageException("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
RageException::Throw("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
SDLNet_TCP_AddSocket( m_listenSockSet, m_listenSock );
}
@@ -146,7 +146,8 @@ void RageNetworkServer::Update( float fDeltaTime )
int numready = SDLNet_CheckSockets(m_clientSocksSet, 0);
if(numready==-1)
{
LOG->Warn("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
// XXX sorry, this was really noisy ... - glenn
// LOG->Warn("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
}
else if( numready > 0 )
{
+4 -4
View File
@@ -71,7 +71,7 @@ RageSound::RageSound()
if(!initialized)
{
if(!Sound_Init())
throw RageException( "RageSoundManager::RageSoundManager: error initializing sound loader: %s", Sound_GetError());
RageException::Throw( "RageSoundManager::RageSoundManager: error initializing sound loader: %s", Sound_GetError());
initialized = true;
}
@@ -159,7 +159,7 @@ void RageSound::Load(CString sSoundFilePath, bool cache)
&sound_desired, read_block_size);
if( NewSample == NULL )
throw RageException( "RageSound::LoadSound: error loading %s: %s",
RageException::Throw( "RageSound::LoadSound: error loading %s: %s",
sSoundFilePath.GetString(), Sound_GetError() );
/* Try to decode into full_buf. */
@@ -189,7 +189,7 @@ void RageSound::Load(CString sSoundFilePath, bool cache)
int cnt = Sound_Decode(NewSample);
if(cnt < 0)
throw RageException("Read error on %s: %s",
RageException::Throw("Read error on %s: %s",
sSoundFilePath.GetString(), Sound_GetError() ); /* XXX (see other error-handling XXX) */
/* Add the buffer. */
@@ -281,7 +281,7 @@ int RageSound::stream_t::FillBuf(int bytes)
* periodically and do something more intelligent when we
* fail (so we don't play out the rest of the song in
* silence) ... */
throw RageException("Read error: %s",
RageException::Throw("Read error: %s",
Sound_GetError() );
}
+2 -2
View File
@@ -377,7 +377,7 @@ void Song::TidyUpData()
m_sMusicFile = arrayPossibleMusic[0];
// Don't throw on missing music. -Chris
// else
// throw RageException( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir.GetString() );
// RageException::Throw( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir.GetString() );
}
/* This must be done before radar calculation. */
@@ -416,7 +416,7 @@ void Song::TidyUpData()
TrimRight(m_sSubTitle);
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
if( m_BPMSegments.empty() )
throw RageException( "No #BPM specified in '%s%s.'", m_sSongDir.GetString(), m_sSongFileName.GetString() );
RageException::Throw( "No #BPM specified in '%s%s.'", m_sSongDir.GetString(), m_sSongFileName.GetString() );
// We're going to try and do something intelligent here...
// The MusicSampleStart always seems to be about 100-120 beats into