s/throw RageException/RageException::Throw/
hush that loud warning
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@@ -71,7 +71,7 @@ RageSound::RageSound()
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if(!initialized)
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{
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if(!Sound_Init())
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throw RageException( "RageSoundManager::RageSoundManager: error initializing sound loader: %s", Sound_GetError());
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RageException::Throw( "RageSoundManager::RageSoundManager: error initializing sound loader: %s", Sound_GetError());
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initialized = true;
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}
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@@ -159,7 +159,7 @@ void RageSound::Load(CString sSoundFilePath, bool cache)
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&sound_desired, read_block_size);
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if( NewSample == NULL )
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throw RageException( "RageSound::LoadSound: error loading %s: %s",
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RageException::Throw( "RageSound::LoadSound: error loading %s: %s",
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sSoundFilePath.GetString(), Sound_GetError() );
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/* Try to decode into full_buf. */
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@@ -189,7 +189,7 @@ void RageSound::Load(CString sSoundFilePath, bool cache)
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int cnt = Sound_Decode(NewSample);
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if(cnt < 0)
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throw RageException("Read error on %s: %s",
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RageException::Throw("Read error on %s: %s",
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sSoundFilePath.GetString(), Sound_GetError() ); /* XXX (see other error-handling XXX) */
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/* Add the buffer. */
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@@ -281,7 +281,7 @@ int RageSound::stream_t::FillBuf(int bytes)
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* periodically and do something more intelligent when we
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* fail (so we don't play out the rest of the song in
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* silence) ... */
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throw RageException("Read error: %s",
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RageException::Throw("Read error: %s",
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Sound_GetError() );
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}
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