Add support for realtime mod activation.
This commit is contained in:
@@ -749,6 +749,22 @@ void NetworkSyncManager::ProcessInput()
|
|||||||
LOG->Trace( "Received SMOnline Command: %d, size:%d", command, packetSize - 1 );
|
LOG->Trace( "Received SMOnline Command: %d, size:%d", command, packetSize - 1 );
|
||||||
SCREENMAN->SendMessageToTopScreen( SM_SMOnlinePack );
|
SCREENMAN->SendMessageToTopScreen( SM_SMOnlinePack );
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case NSCAttack:
|
||||||
|
{
|
||||||
|
PlayerNumber iPlayerNumber = (PlayerNumber)m_packet.Read1();
|
||||||
|
|
||||||
|
if( GAMESTATE->IsPlayerEnabled( iPlayerNumber ) ) //Only attack if the player can be attacked.
|
||||||
|
{
|
||||||
|
Attack a;
|
||||||
|
a.fSecsRemaining = float( m_packet.Read4() ) / 1000.0f;
|
||||||
|
a.bGlobal = false;
|
||||||
|
a.sModifiers = m_packet.ReadNT();
|
||||||
|
GAMESTATE->m_pPlayerState[iPlayerNumber]->LaunchAttack( a );
|
||||||
|
}
|
||||||
|
m_packet.ClearPacket();
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
m_packet.ClearPacket();
|
m_packet.ClearPacket();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,8 @@ enum NSCommand
|
|||||||
NSCSMS, //10
|
NSCSMS, //10
|
||||||
NSCUPOpts, //11
|
NSCUPOpts, //11
|
||||||
NSCSMOnline, //12
|
NSCSMOnline, //12
|
||||||
|
NSCFormatted, //13
|
||||||
|
NSCAttack, //14
|
||||||
NUM_NS_COMMANDS
|
NUM_NS_COMMANDS
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user