Throw if AnimatedTexture can't load; otherwise the next GetKey will fail,
anyway. Add very loud, temporary debug output.
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@@ -13,6 +13,7 @@
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#include "IniFile.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include <fstream>
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using namespace std;
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@@ -38,10 +39,12 @@ void IniFile::SetPath(CString newpath)
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// returns true if successful, false otherwise
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bool IniFile::ReadFile()
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{
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LOG->Trace("INI: Reading '%s'",path.c_str() );
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ifstream file(path);
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if (!file.is_open())
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{
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LOG->Trace("INI: FAILED");
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error = "Unable to open ini file.";
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return 0;
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}
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@@ -49,6 +52,7 @@ bool IniFile::ReadFile()
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CString line, keyname;
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while (getline(file, line))
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{
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LOG->Trace("Read line '%s'", line.c_str());
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if(line.size() >= 3 &&
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line[0] == '\xef' &&
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line[1] == '\xbb' &&
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@@ -63,25 +67,32 @@ bool IniFile::ReadFile()
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continue;
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StripCrnl(line);
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LOG->Trace("Stripped: '%s'", line.c_str());
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if (line.substr(0, 2) == "//" || line.substr(0) == "#")
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continue; /* comment */
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LOG->Trace("Not a comment");
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if (line[0] == '[' && line[line.GetLength()-1] == ']') //if a section heading
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{
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keyname = line.substr(1, line.size()-2);
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LOG->Trace("Key name '%s'", keyname.c_str());
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}
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else //if a value
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{
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int iEqualIndex = line.Find("=");
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LOG->Trace("Val, %i", iEqualIndex );
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if( iEqualIndex != -1 )
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{
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CString valuename = line.Left(iEqualIndex);
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CString value = line.Right(line.GetLength()-valuename.GetLength()-1);
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LOG->Trace("'%s' '%s' (key '%s')", valuename.c_str(), value.c_str(), keyname.c_str() );
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SetValue(keyname,valuename,value);
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}
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}
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}
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LOG->Trace("INI: done");
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return 1;
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}
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