added flexable NoteType coloring to NoteDisplay, optimized note texture usage

This commit is contained in:
Chris Danford
2003-02-06 07:32:57 +00:00
parent c57f5e27a4
commit 4ff98e0442
25 changed files with 525 additions and 315 deletions
+5 -3
View File
@@ -145,6 +145,9 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
if( !MenuI.IsValid() )
return;
if( PREFSMAN->m_CoinMode==PrefsManager::COIN_HOME && m_Fade.IsClosing() )
return;
switch( MenuI.button )
{
case MENU_BUTTON_UP:
@@ -162,6 +165,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
case PrefsManager::COIN_PAY:
case PrefsManager::COIN_FREE:
return; // ignore
default:
ASSERT(0);
}
break;
case MENU_BUTTON_DOWN:
@@ -199,9 +204,6 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
// fall through
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_FREE:
if( m_Fade.IsClosing() )
break;
GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
GAMESTATE->m_MasterPlayerNumber = MenuI.player;
GAMESTATE->m_bPlayersCanJoin = false;