added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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@@ -855,6 +855,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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OnSnapModeChange();
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break;
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case SDLK_RETURN:
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case SDLK_KP_ENTER:
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if( m_NoteFieldEdit.m_fEndMarker != -1 && GAMESTATE->m_fSongBeat > m_NoteFieldEdit.m_fEndMarker )
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{
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// invalid! The begin maker must be placed before the end marker
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