added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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@@ -15,7 +15,7 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
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#include "GameManager.h"
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#include "NoteSkinManager.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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@@ -35,7 +35,7 @@ void GrayArrowRow::Load( PlayerNumber pn )
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for( int c=0; c<m_iNumCols; c++ )
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{
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CString sPath = GAMEMAN->GetPathTo(c, "receptor");
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CString sPath = NOTESKIN->GetPathTo(c, "receptor");
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m_GrayArrow[c].Load( sPath );
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// XXX
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if( m_GrayArrow[c].GetNumStates() != 2 &&
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