added flexable NoteType coloring to NoteDisplay, optimized note texture usage

This commit is contained in:
Chris Danford
2003-02-06 07:32:57 +00:00
parent c57f5e27a4
commit 4ff98e0442
25 changed files with 525 additions and 315 deletions
+2 -2
View File
@@ -15,7 +15,7 @@
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h"
#include "GameManager.h"
#include "NoteSkinManager.h"
#include "GameState.h"
#include "PrefsManager.h"
@@ -35,7 +35,7 @@ void GrayArrowRow::Load( PlayerNumber pn )
for( int c=0; c<m_iNumCols; c++ )
{
CString sPath = GAMEMAN->GetPathTo(c, "receptor");
CString sPath = NOTESKIN->GetPathTo(c, "receptor");
m_GrayArrow[c].Load( sPath );
// XXX
if( m_GrayArrow[c].GetNumStates() != 2 &&