clean up Course score saving (use Trail)
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@@ -0,0 +1,85 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: TrailUtil
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "TrailUtil.h"
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#include "Trail.h"
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#include "Course.h"
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#include "XmlFile.h"
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#include "GameManager.h"
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void TrailID::FromTrail( const Trail *p )
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{
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if( p == NULL )
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{
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st = STEPS_TYPE_INVALID;
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cd = COURSE_DIFFICULTY_INVALID;
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}
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else
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{
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st = p->m_StepsType;
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cd = p->m_CourseDifficulty;
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}
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}
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Trail *TrailID::ToTrail( const Course *p, bool bAllowNull ) const
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{
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if( st == STEPS_TYPE_INVALID || cd == COURSE_DIFFICULTY_INVALID )
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return NULL;
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return p->GetTrail( st, cd );
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}
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XNode* TrailID::CreateNode() const
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{
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XNode* pNode = new XNode;
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pNode->name = "Trail";
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pNode->AppendAttr( "StepsType", GameManager::NotesTypeToString(st) );
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pNode->AppendAttr( "CourseDifficulty", CourseDifficultyToString(cd) );
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return pNode;
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}
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void TrailID::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->name == "Trail" );
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CString sTemp;
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pNode->GetAttrValue("StepsType", sTemp);
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st = GameManager::StringToNotesType( sTemp );
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pNode->GetAttrValue("CourseDifficulty", sTemp);
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cd = StringToCourseDifficulty( sTemp );
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}
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CString TrailID::ToString() const
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{
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CString s = GameManager::NotesTypeToString(st);
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s += " " + CourseDifficultyToString(cd);
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return s;
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}
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bool TrailID::IsValid() const
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{
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return st != STEPS_TYPE_INVALID && cd != COURSE_DIFFICULTY_INVALID;
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}
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bool TrailID::operator<( const TrailID &rhs ) const
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{
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#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
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COMP(st);
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COMP(cd);
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#undef COMP
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return false;
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}
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