cleanup
This commit is contained in:
@@ -2375,18 +2375,18 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
else if( SM == SM_LeaveGameplay )
|
else if( SM == SM_LeaveGameplay )
|
||||||
{
|
{
|
||||||
// update dancing characters for win / lose
|
// update dancing characters for win / lose
|
||||||
DancingCharacters *Dancers = m_SongBackground.GetDancingCharacters();
|
DancingCharacters *pDancers = m_SongBackground.GetDancingCharacters();
|
||||||
if( Dancers )
|
if( pDancers )
|
||||||
{
|
{
|
||||||
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
|
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
|
||||||
{
|
{
|
||||||
/* XXX: In battle modes, switch( GAMESTATE->GetStageResult(p) ). */
|
/* XXX: In battle modes, switch( GAMESTATE->GetStageResult(p) ). */
|
||||||
if( pi->GetPlayerStageStats()->bFailed )
|
if( pi->GetPlayerStageStats()->bFailed )
|
||||||
Dancers->Change2DAnimState( pi->m_pn, AS2D_FAIL ); // fail anim
|
pDancers->Change2DAnimState( pi->m_pn, AS2D_FAIL ); // fail anim
|
||||||
else if( pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life
|
else if( pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life
|
||||||
Dancers->Change2DAnimState( pi->m_pn, AS2D_WINFEVER ); // full life pass anim
|
pDancers->Change2DAnimState( pi->m_pn, AS2D_WINFEVER ); // full life pass anim
|
||||||
else
|
else
|
||||||
Dancers->Change2DAnimState( pi->m_pn, AS2D_WIN ); // pass anim
|
pDancers->Change2DAnimState( pi->m_pn, AS2D_WIN ); // pass anim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user