Function chaining for actors and singletons.
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@@ -294,7 +294,7 @@ void PaneDisplay::SetFromGameState()
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class LunaPaneDisplay: public Luna<PaneDisplay>
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{
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public:
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static int SetFromGameState( T* pc, lua_State *L ) { pc->SetFromGameState(); return 0; }
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); COMMON_RETURN_SELF; }
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LunaPaneDisplay()
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{
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