Function chaining for actors and singletons.
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@@ -100,8 +100,8 @@ void ControllerStateDisplay::Update( float fDelta )
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class LunaControllerStateDisplay: public Luna<ControllerStateDisplay>
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{
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public:
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static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( SArg(1), Enum::Check<GameController>(L, 2) ); return 0; }
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static int LoadMultiPlayer( T* p, lua_State *L ) { p->LoadMultiPlayer( SArg(1), Enum::Check<MultiPlayer>(L, 2) ); return 0; }
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static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( SArg(1), Enum::Check<GameController>(L, 2) ); COMMON_RETURN_SELF; }
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static int LoadMultiPlayer( T* p, lua_State *L ) { p->LoadMultiPlayer( SArg(1), Enum::Check<MultiPlayer>(L, 2) ); COMMON_RETURN_SELF; }
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LunaControllerStateDisplay()
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{
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