Function chaining for actors and singletons.

This commit is contained in:
Kyzentun
2014-12-01 22:31:30 -07:00
parent 3b36858cf8
commit 4f95bf08ad
59 changed files with 475 additions and 423 deletions
+35 -7
View File
@@ -11,19 +11,19 @@ function Actor:ease(t, fEase)
-- fEase = -100 is equivalent to TweenType_Accelerate.
if fEase == -100 then
self:accelerate(t)
return
return self
end
-- fEase = 0 is equivalent to TweenType_Linear.
if fEase == 0 then
self:linear(t)
return
return self
end
-- fEase = +100 is equivalent to TweenType_Decelerate.
if fEase == 100 then
self:decelerate(t)
return
return self
end
self:tween( t, "TweenType_Bezier",
@@ -34,6 +34,7 @@ function Actor:ease(t, fEase)
1
}
)
return self
end
-- Notes On Beziers --
-- They can be 1D ( Quadratic ) or 2D ( Bezier )
@@ -52,6 +53,7 @@ local BounceBeginBezier =
}
function Actor:bouncebegin(t)
self:tween( t, "TweenType_Bezier", BounceBeginBezier )
return self
end
local BounceEndBezier =
@@ -63,6 +65,7 @@ local BounceEndBezier =
}
function Actor:bounceend(t)
self:tween( t, "TweenType_Bezier", BounceEndBezier )
return self
end
local SmoothBezier =
@@ -71,6 +74,7 @@ local SmoothBezier =
}
function Actor:smooth(t)
self:tween( t, "TweenType_Bezier", SmoothBezier )
return self
end
-- SSC Additions
local DropBezier =
@@ -82,6 +86,7 @@ local DropBezier =
}
function Actor:drop(t)
self:tween( t, "TweenType_Bezier", DropBezier )
return self
end
-- compound tweens "combine multiple interpolators to allow generating more
@@ -119,6 +124,7 @@ function Actor:compound(length,...)
-- todo: handle using tween and 'TweenType_Bezier'
end
end
return self
end
-- Hide if b is true, but don't unhide if b is false.
@@ -126,16 +132,19 @@ function Actor:hide_if(b)
if b then
self:visible(false)
end
return self
end
function Actor:player(p)
self:visible( GAMESTATE:IsHumanPlayer(p) )
return self
end
function ActorFrame:propagatecommand(...)
self:propagate(1)
self:playcommand(...)
self:propagate(0)
return self
end
-- Shortcut for alignment.
@@ -145,10 +154,12 @@ end
function Actor:align(h, v)
self:halign( h )
self:valign( v )
return self
end
function Actor:FullScreen()
self:stretchto( 0,0,SCREEN_WIDTH,SCREEN_HEIGHT )
return self
end
bg_fit_functions= {
@@ -185,16 +196,18 @@ function Actor:scale_or_crop_background_no_move()
else
self:scaletocover(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
end
return self
end
function Actor:scale_or_crop_background()
self:scale_or_crop_background_no_move()
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y)
return self
end
function Actor:CenterX() self:x(SCREEN_CENTER_X) end
function Actor:CenterY() self:y(SCREEN_CENTER_Y) end
function Actor:Center() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end
function Actor:CenterX() self:x(SCREEN_CENTER_X) return self end
function Actor:CenterY() self:y(SCREEN_CENTER_Y) return self end
function Actor:Center() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) return self end
function Actor:bezier(...)
local a = {...}
@@ -205,6 +218,7 @@ function Actor:bezier(...)
b[#b+1] = a[i]
end
self:tween(a[2], "TweenMode_Bezier", b)
return self
end
function Actor:Real()
@@ -212,6 +226,7 @@ function Actor:Real()
self:basezoom(GetReal())
-- don't make this ugly
self:SetTextureFiltering(false)
return self
end
-- Scale things back up after they have already been scaled down.
@@ -219,6 +234,7 @@ function Actor:RealInverse()
-- scale back up to theme resolution
self:basezoom(GetRealInverse())
self:SetTextureFiltering(true)
return self
end
-- MaskSource([clearzbuffer])
@@ -229,12 +245,14 @@ function Actor:MaskSource(noclear)
end
self:zwrite(true)
self:blend('BlendMode_NoEffect')
return self
end
-- MaskDest()
-- Sets an actor up to be masked by anything with MaskSource().
function Actor:MaskDest()
self:ztest(true)
return self
end
-- Thump()
@@ -249,6 +267,7 @@ function Actor:thump(fEffectPeriod)
end
-- The default effectmagnitude will make this effect look very bad.
self:effectmagnitude(1,1.125,1)
return self
end
-- Heartbeat()
@@ -262,6 +281,7 @@ function Actor:heartbeat(fEffectPeriod)
self:effecttiming(0,0.125,0.125,0.75);
end
self:effecmagnitude(1,1.125,1)
return self
end
--[[ BitmapText commands ]]
@@ -271,24 +291,28 @@ end
-- Named because it works best with pixel fonts.
function BitmapText:PixelFont()
self:SetTextureFiltering(false)
return self
end
-- Stroke(color)
-- Sets the text's stroke color.
function BitmapText:Stroke(c)
self:strokecolor( c )
return self
end
-- NoStroke()
-- Removes any stroke.
function BitmapText:NoStroke()
self:strokecolor( color("0,0,0,0") )
return self
end
-- Set Text With Format (contributed by Daisuke Master)
-- this function is my hero - shake
function BitmapText:settextf(...)
self:settext(string.format(...))
return self
end
-- DiffuseAndStroke(diffuse,stroke)
@@ -296,6 +320,7 @@ end
function BitmapText:DiffuseAndStroke(diffuseC,strokeC)
self:diffuse(diffuseC)
self:strokecolor(strokeC)
return self
end;
--[[ end BitmapText commands ]]
@@ -345,6 +370,7 @@ function Actor:LyricCommand(side)
self:sleep( Var "LyricDuration" * 0.25 )
self:linear(0.2)
self:diffusealpha(0)
return self
end
-- formerly in 02 HelpDisplay.lua, although nothing uses it:
@@ -362,6 +388,7 @@ function HelpDisplay:setfromsongorcourse()
end
self:settips( Artists, AltArtists )
return self
end
-- Play the sound on the given player's side. Must set SupportPan = true
@@ -370,6 +397,7 @@ function ActorSound:playforplayer(pn)
local fBalance = SOUND:GetPlayerBalance(pn)
self:get():SetProperty("Pan", fBalance)
self:play()
return self
end
function PositionPerPlayer(player, p1X, p2X)
@@ -392,7 +420,7 @@ function GetRealInverse()
end
-- command aliases:
function Actor:SetSize(w,h) self:setsize(w,h) end
function Actor:SetSize(w,h) self:setsize(w,h) return self end
-- Simple draworder mappings
DrawOrder = {
+8 -2
View File
@@ -9,6 +9,7 @@ function Sprite:LoadFromSongBanner(song)
else
self:LoadBanner( THEME:GetPathG("Common","fallback banner") )
end
return self
end
function Sprite:LoadFromSongBackground(song)
@@ -18,6 +19,7 @@ function Sprite:LoadFromSongBackground(song)
end
self:LoadBackground( Path )
return self
end
function LoadSongBackground()
@@ -37,21 +39,25 @@ function Sprite:LoadFromCurrentSongBackground()
end
end
if not song then return end
if not song then return self end
self:LoadFromSongBackground(song)
return self
end
function Sprite:position( f )
self:GetTexture():position( f )
return self
end
function Sprite:loop( f )
self:GetTexture():loop( f )
return self
end
function Sprite:rate( f )
self:GetTexture():rate( f )
return self
end
function Sprite.LinearFrames(NumFrames, Seconds)
@@ -66,7 +72,7 @@ function Sprite.LinearFrames(NumFrames, Seconds)
end
-- command aliases:
function Sprite:cropto(w,h) self:CropTo(w,h) end
function Sprite:cropto(w,h) self:CropTo(w,h) return self end
-- (c) 2005 Glenn Maynard
-- All rights reserved.
@@ -52,6 +52,7 @@ function ScreenSelectMusic:setupmusicstagemods()
GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end
return self
end
function ScreenSelectMusic:setupcoursestagemods()
@@ -72,6 +73,7 @@ function ScreenSelectMusic:setupcoursestagemods()
GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end
return self
end
-- (c) 2006-2007 Steve Checkoway