... and associated cast changes.

This commit is contained in:
Glenn Maynard
2002-09-09 02:59:48 +00:00
parent 3677b39235
commit 4f8d20d90d
6 changed files with 11 additions and 10 deletions
+2 -2
View File
@@ -207,8 +207,8 @@ ScreenStage::ScreenStage()
const float fStageOffScreenY = CENTER_Y+fStageHeight;
m_quadMask.SetDiffuse( D3DXCOLOR(0,0,0,0) );
m_quadMask.StretchTo( CRect(SCREEN_LEFT, roundf(fStageOffScreenY-fStageHeight/2),
SCREEN_RIGHT, roundf(fStageOffScreenY+fStageHeight/2)) );
m_quadMask.StretchTo( CRect(SCREEN_LEFT, int(roundf(fStageOffScreenY-fStageHeight/2)),
SCREEN_RIGHT, int(roundf(fStageOffScreenY+fStageHeight/2))) );
/* Put the quad mask on top, so draws to the Stage will be "under" it. */
m_quadMask.SetZ( -1 );