Random background movie support

This commit is contained in:
Chris Danford
2002-07-31 22:37:58 +00:00
parent 4ec08edf2d
commit 4f732aaa5b
11 changed files with 127 additions and 40 deletions
+14 -14
View File
@@ -1,11 +1,12 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: ScreenOptions.h
Class: ScreenOptions
Desc: Select a song.
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
@@ -23,16 +24,15 @@
const float HEADER_X = CENTER_X;
const float HEADER_Y = 50;
const float HELP_X = CENTER_X;
const float HELP_Y = SCREEN_HEIGHT-35;
const float ITEM_GAP_X = 12;
const float LABELS_X = 80;
const float LINE_START_Y= 80;
const float LINE_GAP_Y = 34;
const float HEADER_X = CENTER_X;
const float HEADER_Y = 50;
const float HELP_X = CENTER_X;
const float HELP_Y = SCREEN_HEIGHT-35;
const float ITEM_GAP_X = 14;
const float LABELS_X = 80;
const float LINE_START_Y = 80;
const float LINE_GAP_Y = 34;
const float ITEMS_START_X = 160;
const ScreenMessage SM_PlaySample = ScreenMessage(SM_User-4);
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User-5);
@@ -152,7 +152,7 @@ void ScreenOptions::InitOptionsText()
this->AddSubActor( &title );
// init all text in this line and count the width of the line
float fX = 150; // indent 70 pixels
float fX = ITEMS_START_X; // indent 70 pixels
for( int j=0; j<optline.iNumOptions; j++ ) // for each option on this line
{
BitmapText &option = m_textOptions[i][j];
@@ -160,7 +160,7 @@ void ScreenOptions::InitOptionsText()
option.Load( THEME->GetPathTo(FONT_NORMAL) );
option.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
option.SetText( optline.szOptionsText[j] );
option.SetZoom( 0.65f );
option.SetZoom( 0.5f );
option.SetShadowLength( 2 );
this->AddSubActor( &option );