Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
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@@ -29,6 +29,7 @@ enum {
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GO_BGBRIGHTNESS,
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GO_BGIFNOBANNER,
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GO_SHOW_DANGER,
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GO_SOLO_SINGLE,
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GO_HIDDEN_SONGS,
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GO_EASTER_EGGS,
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GO_MARVELOUS,
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@@ -41,6 +42,7 @@ OptionRowData g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Show\nDanger", 2, {"OFF","ON"} },
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{ "Solo\nSingles", 2, {"OFF","ON"} },
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{ "Hidden\nSongs", 2, {"OFF","ON"} },
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{ "Easter\nEggs", 2, {"OFF","ON"} },
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{ "Marvelous\nTiming", 2, {"OFF","ON"} },
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@@ -81,6 +83,7 @@ void ScreenGameplayOptions::ImportOptions()
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m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
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m_iSelectedOption[0][GO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][GO_SOLO_SINGLE] = PREFSMAN->m_bSoloSingle ? 1:0;
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m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][GO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
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@@ -93,6 +96,7 @@ void ScreenGameplayOptions::ExportOptions()
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
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PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][GO_SHOW_DANGER] == 1;
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PREFSMAN->m_bSoloSingle = m_iSelectedOption[0][GO_SOLO_SINGLE] == 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
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PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][GO_MARVELOUS] == 1;
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