Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^

This commit is contained in:
Kevin Slaughter
2003-02-27 10:56:37 +00:00
parent c767e187cd
commit 4f55de1074
12 changed files with 107 additions and 158 deletions
+4
View File
@@ -71,6 +71,8 @@ PrefsManager::PrefsManager()
m_bShowSelectGroup = true;
m_bShowTranslations = true;
m_bArcadeOptionsNavigation = false;
m_bDDRExtremeDifficultySelect = false;
m_bSoloSingle = true;
m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
m_bCoinOpMode = false;
m_MusicWheelUsesSections = ALWAYS;
@@ -179,6 +181,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
ini.GetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
@@ -255,6 +258,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
ini.SetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );