Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
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@@ -71,6 +71,8 @@ PrefsManager::PrefsManager()
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m_bShowSelectGroup = true;
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m_bShowTranslations = true;
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m_bArcadeOptionsNavigation = false;
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m_bDDRExtremeDifficultySelect = false;
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m_bSoloSingle = true;
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m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
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m_bCoinOpMode = false;
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m_MusicWheelUsesSections = ALWAYS;
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@@ -179,6 +181,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.GetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
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ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle );
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ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
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@@ -255,6 +258,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.SetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
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ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle );
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ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
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