In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
when we lose focus.
This commit is contained in:
@@ -8,7 +8,7 @@ struct VideoModeParams; // for VideoModeParams
|
||||
namespace GraphicsWindow
|
||||
{
|
||||
/* Set up, and create a hidden window. This only needs to be called once. */
|
||||
void Initialize();
|
||||
void Initialize( bool bD3D );
|
||||
|
||||
/* Shut down completely. */
|
||||
void Shutdown();
|
||||
|
||||
Reference in New Issue
Block a user