In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode

when we lose focus.
This commit is contained in:
Glenn Maynard
2005-11-11 21:22:18 +00:00
parent f16b528107
commit 4f52fab65a
4 changed files with 34 additions and 4 deletions
@@ -8,7 +8,7 @@ struct VideoModeParams; // for VideoModeParams
namespace GraphicsWindow
{
/* Set up, and create a hidden window. This only needs to be called once. */
void Initialize();
void Initialize( bool bD3D );
/* Shut down completely. */
void Shutdown();