In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode

when we lose focus.
This commit is contained in:
Glenn Maynard
2005-11-11 21:22:18 +00:00
parent f16b528107
commit 4f52fab65a
4 changed files with 34 additions and 4 deletions
@@ -35,7 +35,7 @@ LowLevelWindow_Win32::LowLevelWindow_Win32()
{
ASSERT( g_HGLRC == NULL );
GraphicsWindow::Initialize();
GraphicsWindow::Initialize( false );
}
LowLevelWindow_Win32::~LowLevelWindow_Win32()