In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
when we lose focus.
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@@ -35,7 +35,7 @@ LowLevelWindow_Win32::LowLevelWindow_Win32()
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{
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ASSERT( g_HGLRC == NULL );
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GraphicsWindow::Initialize();
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GraphicsWindow::Initialize( false );
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}
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LowLevelWindow_Win32::~LowLevelWindow_Win32()
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