Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
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@@ -75,6 +75,7 @@ public:
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void FinishTweening();
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void SetTexture( RageTexture *Texture );
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RageTexture* GetTexture() { return _Texture; };
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void LoadFromTexture( RageTextureID ID );
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void UnloadTexture();
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