war on -Werror, part 7: start informal params.
I'm preserving our numbering Pohly. ;)
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+29
-29
@@ -16,55 +16,55 @@ public:
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bool BeginFrame() { return true; }
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const { return m_Params; }
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void SetBlendMode( BlendMode mode ) { }
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bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false ) { return true; }
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void SetBlendMode( BlendMode ) { }
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bool SupportsTextureFormat( PixelFormat, bool realtime=false ) { return true; }
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bool SupportsPerVertexMatrixScale() { return false; }
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unsigned CreateTexture(
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PixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps ) { return 1; }
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PixelFormat,
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RageSurface* /* img */,
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bool /* bGenerateMipMaps */ ) { return 1; }
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void UpdateTexture(
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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) { }
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void DeleteTexture( unsigned iTexHandle ) { }
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void DeleteTexture( unsigned /* iTexHandle */ ) { }
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void ClearAllTextures() { }
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int GetNumTextureUnits() { return 1; }
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void SetTexture( TextureUnit tu, unsigned iTexture ) { }
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void SetTextureMode( TextureUnit tu, TextureMode tm ) { }
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void SetTextureWrapping( TextureUnit tu, bool b ) { }
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void SetTextureWrapping( TextureUnit tu, bool ) { }
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int GetMaxTextureSize() const { return 2048; }
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void SetTextureFiltering( TextureUnit tu, bool b ) { }
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void SetTextureFiltering( TextureUnit tu, bool ) { }
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bool IsZWriteEnabled() const { return false; }
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bool IsZTestEnabled() const { return false; }
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void SetZWrite( bool b ) { }
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void SetZBias( float f ) { }
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void SetZTestMode( ZTestMode mode ) { }
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void SetZWrite( bool ) { }
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void SetZBias( float ) { }
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void SetZTestMode( ZTestMode ) { }
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void ClearZBuffer() { }
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void SetCullMode( CullMode mode ) { }
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void SetAlphaTest( bool b ) { }
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void SetCullMode( CullMode ) { }
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void SetAlphaTest( bool ) { }
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void SetMaterial(
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const RageColor &emissive,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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float shininess
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const RageColor & /* unreferenced: emissive */,
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const RageColor & /* unreferenced: ambient */,
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const RageColor & /* unreferenced: diffuse */,
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const RageColor & /* unreferenced: specular */,
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float /* unreferenced: shininess */
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) { }
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void SetLighting( bool b ) { }
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void SetLightOff( int index ) { }
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void SetLighting( bool ) { }
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void SetLightOff( int /* index */ ) { }
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void SetLightDirectional(
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int index,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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const RageVector3 &dir ) { }
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const RageColor & /* unreferenced: ambient */,
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const RageColor & /* unreferenced: diffuse */,
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const RageColor & /* unreferenced: specular */,
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const RageVector3 & /* unreferenced: dir */ ) { }
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b ) { }
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void SetCelShaded( int stage ) { }
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void SetSphereEnvironmentMapping( TextureUnit /* tu */, bool /* b */ ) { }
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void SetCelShaded( int /* stage */ ) { }
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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void DeleteCompiledGeometry( RageCompiledGeometry* );
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protected:
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void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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@@ -77,10 +77,10 @@ protected:
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ) { }
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VideoModeParams m_Params;
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RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut ) { m_Params = p; return RString(); }
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RString TryVideoMode( const VideoModeParams &p, bool & /* bNewDeviceOut */ ) { m_Params = p; return RString(); }
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RageSurface* CreateScreenshot();
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RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
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bool SupportsSurfaceFormat( PixelFormat pixfmt ) { return true; }
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bool SupportsSurfaceFormat( PixelFormat ) { return true; }
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};
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#endif
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