more accurate song pos

This commit is contained in:
Glenn Maynard
2004-01-18 04:50:32 +00:00
parent 5f0f5498bd
commit 4f00a0715e
+3 -2
View File
@@ -316,7 +316,8 @@ void RageSounds::Update( float fDeltaTime )
* data until we get a non-approximate time, indicating that the sound has actually
* started playing. */
bool approximate;
const float fSeconds = g_Playing->m_Music.GetPositionSeconds( &approximate );
RageTimer tm;
const float fSeconds = g_Playing->m_Music.GetPositionSeconds( &approximate, &tm );
if( g_Playing->m_TimingDelayed && !approximate )
{
@@ -334,7 +335,7 @@ void RageSounds::Update( float fDeltaTime )
return;
}
GAMESTATE->UpdateSongPosition( fSeconds, g_Playing->m_Timing );
GAMESTATE->UpdateSongPosition( fSeconds, g_Playing->m_Timing, tm );
}