From 4edf884b1ae1fb7d7035ddfd205d6fc259232b5f Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Thu, 12 May 2011 21:41:20 -0400 Subject: [PATCH] [splittiming] Cleanup and comment. --- src/ScreenEdit.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 2186924579..221d527996 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -3036,6 +3036,9 @@ static void ChangeArtistTranslit( const RString &sNew ) static void ChangeBeat0Offset( const RString &sNew ) { + /* TODO: Use a switch/boolean to determine which to write to. + * If it's a new chart (have to find a way to determine that), + * write to both. */ GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing.m_fBeat0OffsetInSeconds = StringToFloat( sNew ); } @@ -3744,7 +3747,7 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec } -static LocalizedString ENTER_BEAT_0_OFFSET ("ScreenEdit","Enter the offset for the song."); +static LocalizedString ENTER_BEAT_0_OFFSET ( "ScreenEdit", "Enter the offset for the song."); static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." ); static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." ); static LocalizedString ENTER_DELAY_VALUE ( "ScreenEdit", "Enter a new Delay value." );