use GetNextScreen()
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@@ -10,7 +10,6 @@ AutoScreenMessage( SM_PrepScreen )
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REGISTER_SCREEN_CLASS( ScreenSplash );
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ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ),
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ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"),
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NEXT_SCREEN (m_sName,"NextScreen"),
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MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds"),
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PREPARE_SCREEN (m_sName,"PrepareScreen")
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{
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@@ -30,7 +29,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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RageTimer length;
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if( PREPARE_SCREEN )
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SCREENMAN->PrepareScreen( NEXT_SCREEN );
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SCREENMAN->PrepareScreen( GetNextScreen() );
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float fScreenLoadSeconds = length.GetDeltaTime();
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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