IsHoldNoteAtBeat -> IsHoldNoteAtRow
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@@ -1663,7 +1663,7 @@ void ScreenGameplay::UpdateLights()
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bBlinkCabinetLight[cl] = true;
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}
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if( m_CabinetLightsNoteData.IsHoldNoteAtBeat( cl, iSongRow ) )
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if( m_CabinetLightsNoteData.IsHoldNoteAtRow( cl, iSongRow ) )
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bBlinkCabinetLight[cl] = true;
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}
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@@ -1682,7 +1682,7 @@ void ScreenGameplay::UpdateLights()
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}
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// check if a hold should be active
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if( m_Player[pn].m_NoteData.IsHoldNoteAtBeat( t, iSongRow ) )
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if( m_Player[pn].m_NoteData.IsHoldNoteAtRow( t, iSongRow ) )
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bBlink = true;
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if( bBlink )
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