IsHoldNoteAtBeat -> IsHoldNoteAtRow

This commit is contained in:
Glenn Maynard
2005-07-22 00:14:24 +00:00
parent ea8705fa9d
commit 4ec405f13b
7 changed files with 21 additions and 21 deletions
+2 -2
View File
@@ -1663,7 +1663,7 @@ void ScreenGameplay::UpdateLights()
bBlinkCabinetLight[cl] = true;
}
if( m_CabinetLightsNoteData.IsHoldNoteAtBeat( cl, iSongRow ) )
if( m_CabinetLightsNoteData.IsHoldNoteAtRow( cl, iSongRow ) )
bBlinkCabinetLight[cl] = true;
}
@@ -1682,7 +1682,7 @@ void ScreenGameplay::UpdateLights()
}
// check if a hold should be active
if( m_Player[pn].m_NoteData.IsHoldNoteAtBeat( t, iSongRow ) )
if( m_Player[pn].m_NoteData.IsHoldNoteAtRow( t, iSongRow ) )
bBlink = true;
if( bBlink )