IsHoldNoteAtBeat -> IsHoldNoteAtRow
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@@ -1051,7 +1051,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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// check for to see if the user intended to remove a HoldNote
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int iHeadRow;
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if( m_NoteDataEdit.IsHoldNoteAtBeat( iCol, iSongIndex, &iHeadRow ) )
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if( m_NoteDataEdit.IsHoldNoteAtRow( iCol, iSongIndex, &iHeadRow ) )
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{
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m_soundRemoveNote.Play();
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SaveUndo();
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@@ -1650,7 +1650,7 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
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// Remove hold if any so that we don't have taps inside of a hold.
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int iHeadRow;
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if( m_NoteDataRecord.IsHoldNoteAtBeat( iCol, iRow, &iHeadRow ) )
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if( m_NoteDataRecord.IsHoldNoteAtRow( iCol, iRow, &iHeadRow ) )
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m_NoteDataRecord.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
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TapNote tn = TAP_ORIGINAL_TAP;
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