Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -29,4 +29,30 @@ void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOrigin
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}
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pNoteDataOut->LoadTransformed( pOriginal, m_iColsPerPlayer, iNewToOriginalTrack );
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}
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}
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GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI )
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{
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GameController c = m_ColumnInfo[StyleI.player][StyleI.col].controller;
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GameButton b = m_ColumnInfo[StyleI.player][StyleI.col].button;
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return GameInput( c, b );
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};
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StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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for( int t=0; t<MAX_NOTE_TRACKS; t++ )
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{
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if( m_ColumnInfo[p][t].controller == GameI.controller &&
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m_ColumnInfo[p][t].button == GameI.button )
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{
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return StyleInput( (PlayerNumber)p, t );
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}
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}
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}
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return StyleInput(); // Didn't find a match. Return invalid.
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}
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