Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -33,7 +33,7 @@ Sprite::Sprite()
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Sprite::~Sprite()
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{
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// LOG->WriteLine( "Sprite Destructor" );
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// LOG->Trace( "Sprite Destructor" );
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TEXTUREMAN->UnloadTexture( m_sTexturePath );
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}
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@@ -41,7 +41,7 @@ Sprite::~Sprite()
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bool Sprite::LoadFromTexture( CString sTexturePath, bool bForceReload, int iMipMaps, int iAlphaBits, bool bDither, bool bStretch )
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{
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LOG->WriteLine( ssprintf("Sprite::LoadFromTexture(%s)", sTexturePath) );
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LOG->Trace( ssprintf("Sprite::LoadFromTexture(%s)", sTexturePath) );
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//Init();
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return LoadTexture( sTexturePath, bForceReload, iMipMaps, iAlphaBits, bDither, bStretch );
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@@ -57,7 +57,7 @@ bool Sprite::LoadFromTexture( CString sTexturePath, bool bForceReload, int iMipM
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// Delay0000=2.0
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bool Sprite::LoadFromSpriteFile( CString sSpritePath, bool bForceReload, int iMipMaps, int iAlphaBits, bool bDither, bool bStretch )
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{
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LOG->WriteLine( ssprintf("Sprite::LoadFromSpriteFile(%s)", sSpritePath) );
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LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", sSpritePath) );
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//Init();
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