Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -3
View File
@@ -67,7 +67,7 @@ const ScreenMessage SM_GoToEz2 = ScreenMessage(SM_User+12);
ScreenTitleMenu::ScreenTitleMenu()
{
LOG->WriteLine( "ScreenTitleMenu::ScreenTitleMenu()" );
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
// reset game info
@@ -216,13 +216,13 @@ ScreenTitleMenu::ScreenTitleMenu()
ScreenTitleMenu::~ScreenTitleMenu()
{
LOG->WriteLine( "ScreenTitleMenu::~ScreenTitleMenu()" );
LOG->Trace( "ScreenTitleMenu::~ScreenTitleMenu()" );
}
void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenTitleMenu::Input()" );
LOG->Trace( "ScreenTitleMenu::Input()" );
if( m_Fade.IsClosing() )
return;