Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -67,7 +67,7 @@ const ScreenMessage SM_GoToEz2 = ScreenMessage(SM_User+12);
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ScreenTitleMenu::ScreenTitleMenu()
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{
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LOG->WriteLine( "ScreenTitleMenu::ScreenTitleMenu()" );
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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// reset game info
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@@ -216,13 +216,13 @@ ScreenTitleMenu::ScreenTitleMenu()
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ScreenTitleMenu::~ScreenTitleMenu()
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{
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LOG->WriteLine( "ScreenTitleMenu::~ScreenTitleMenu()" );
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LOG->Trace( "ScreenTitleMenu::~ScreenTitleMenu()" );
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}
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void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenTitleMenu::Input()" );
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LOG->Trace( "ScreenTitleMenu::Input()" );
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if( m_Fade.IsClosing() )
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return;
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