Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -3
View File
@@ -49,7 +49,7 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 3);
ScreenSelectGroup::ScreenSelectGroup()
{
LOG->WriteLine( "ScreenSelectGroup::ScreenSelectGroup()" );
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
int i;
@@ -344,14 +344,14 @@ ScreenSelectGroup::ScreenSelectGroup()
ScreenSelectGroup::~ScreenSelectGroup()
{
LOG->WriteLine( "ScreenSelectGroup::~ScreenSelectGroup()" );
LOG->Trace( "ScreenSelectGroup::~ScreenSelectGroup()" );
}
void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenSelectGroup::Input()" );
LOG->Trace( "ScreenSelectGroup::Input()" );
if( m_Menu.IsClosing() || m_bChosen )
return;