Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -49,7 +49,7 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 3);
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ScreenSelectGroup::ScreenSelectGroup()
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{
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LOG->WriteLine( "ScreenSelectGroup::ScreenSelectGroup()" );
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LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
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int i;
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@@ -344,14 +344,14 @@ ScreenSelectGroup::ScreenSelectGroup()
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ScreenSelectGroup::~ScreenSelectGroup()
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{
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LOG->WriteLine( "ScreenSelectGroup::~ScreenSelectGroup()" );
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LOG->Trace( "ScreenSelectGroup::~ScreenSelectGroup()" );
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}
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void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenSelectGroup::Input()" );
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LOG->Trace( "ScreenSelectGroup::Input()" );
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if( m_Menu.IsClosing() || m_bChosen )
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return;
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