Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -76,7 +76,7 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 4);
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ScreenSelectDifficulty::ScreenSelectDifficulty()
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{
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LOG->WriteLine( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
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LOG->Trace( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
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// Reset the current PlayMode
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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@@ -184,14 +184,14 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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ScreenSelectDifficulty::~ScreenSelectDifficulty()
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{
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LOG->WriteLine( "ScreenSelectDifficulty::~ScreenSelectDifficulty()" );
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LOG->Trace( "ScreenSelectDifficulty::~ScreenSelectDifficulty()" );
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}
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void ScreenSelectDifficulty::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenSelectDifficulty::Input()" );
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LOG->Trace( "ScreenSelectDifficulty::Input()" );
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if( m_Menu.IsClosing() )
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return;
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