Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -3
View File
@@ -76,7 +76,7 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 4);
ScreenSelectDifficulty::ScreenSelectDifficulty()
{
LOG->WriteLine( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
LOG->Trace( "ScreenSelectDifficulty::ScreenSelectDifficulty()" );
// Reset the current PlayMode
GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
@@ -184,14 +184,14 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
ScreenSelectDifficulty::~ScreenSelectDifficulty()
{
LOG->WriteLine( "ScreenSelectDifficulty::~ScreenSelectDifficulty()" );
LOG->Trace( "ScreenSelectDifficulty::~ScreenSelectDifficulty()" );
}
void ScreenSelectDifficulty::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenSelectDifficulty::Input()" );
LOG->Trace( "ScreenSelectDifficulty::Input()" );
if( m_Menu.IsClosing() )
return;