Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -2
View File
@@ -104,6 +104,7 @@ const CString CREDIT_LINES[] =
"Segapark - Bournemouth, UK",
"Pier Amusements - Bournemouth, UK",
"Westcliff Amusements - Bournemouth, UK",
"SailorBob",
"Naoki",
"Konami Computer Entertainment Japan",
"",
@@ -121,7 +122,7 @@ const int NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
ScreenMusicScroll::ScreenMusicScroll()
{
LOG->WriteLine( "ScreenMusicScroll::ScreenMusicScroll()" );
LOG->Trace( "ScreenMusicScroll::ScreenMusicScroll()" );
int i;
@@ -218,7 +219,7 @@ void ScreenMusicScroll::DrawPrimitives()
void ScreenMusicScroll::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenMusicScroll::Input()" );
LOG->Trace( "ScreenMusicScroll::Input()" );
if( m_Fade.IsClosing() )
return;