Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -104,6 +104,7 @@ const CString CREDIT_LINES[] =
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"Segapark - Bournemouth, UK",
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"Pier Amusements - Bournemouth, UK",
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"Westcliff Amusements - Bournemouth, UK",
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"SailorBob",
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"Naoki",
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"Konami Computer Entertainment Japan",
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"",
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@@ -121,7 +122,7 @@ const int NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
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ScreenMusicScroll::ScreenMusicScroll()
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{
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LOG->WriteLine( "ScreenMusicScroll::ScreenMusicScroll()" );
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LOG->Trace( "ScreenMusicScroll::ScreenMusicScroll()" );
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int i;
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@@ -218,7 +219,7 @@ void ScreenMusicScroll::DrawPrimitives()
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void ScreenMusicScroll::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenMusicScroll::Input()" );
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LOG->Trace( "ScreenMusicScroll::Input()" );
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if( m_Fade.IsClosing() )
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return;
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