Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -3
View File
@@ -41,7 +41,7 @@ ScreenManager::ScreenManager()
ScreenManager::~ScreenManager()
{
LOG->WriteLine( "ScreenManager::~ScreenManager()" );
LOG->Trace( "ScreenManager::~ScreenManager()" );
// delete current states
for( int i=0; i<m_ScreenStack.GetSize(); i++ )
@@ -104,7 +104,7 @@ void ScreenManager::Draw()
void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
LOG->Trace( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
// pass input only to topmost state
@@ -158,7 +158,7 @@ void ScreenManager::SystemMessage( CString sMessage )
m_textSystemMessage.BeginTweeningQueued( 1 );
m_textSystemMessage.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
LOG->WriteLine( "WARNING: Didn't find an empty system messages slot." );
LOG->Trace( "WARNING: Didn't find an empty system messages slot." );
}