Mini-rewrite of input mapping, theme support, and added KSF reader.
This commit is contained in:
@@ -41,7 +41,7 @@ ScreenManager::ScreenManager()
|
||||
|
||||
ScreenManager::~ScreenManager()
|
||||
{
|
||||
LOG->WriteLine( "ScreenManager::~ScreenManager()" );
|
||||
LOG->Trace( "ScreenManager::~ScreenManager()" );
|
||||
|
||||
// delete current states
|
||||
for( int i=0; i<m_ScreenStack.GetSize(); i++ )
|
||||
@@ -104,7 +104,7 @@ void ScreenManager::Draw()
|
||||
|
||||
void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
LOG->WriteLine( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
|
||||
LOG->Trace( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
|
||||
DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
|
||||
|
||||
// pass input only to topmost state
|
||||
@@ -158,7 +158,7 @@ void ScreenManager::SystemMessage( CString sMessage )
|
||||
m_textSystemMessage.BeginTweeningQueued( 1 );
|
||||
m_textSystemMessage.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
|
||||
LOG->WriteLine( "WARNING: Didn't find an empty system messages slot." );
|
||||
LOG->Trace( "WARNING: Didn't find an empty system messages slot." );
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user