Mini-rewrite of input mapping, theme support, and added KSF reader.
This commit is contained in:
@@ -58,7 +58,7 @@ Desc: Sets up the screen display
|
||||
|
||||
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
|
||||
{
|
||||
LOG->WriteLine( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
|
||||
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
|
||||
ez2_lasttimercheck[0] = TIMER->GetTimeSinceStart();
|
||||
ez2_lasttimercheck[1] = 0.0f;
|
||||
m_iSelectedStyle=3; // by bbf: frieza, was this supposed to be 3 ?
|
||||
@@ -124,7 +124,7 @@ is terminated.
|
||||
************************************/
|
||||
ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()
|
||||
{
|
||||
LOG->WriteLine( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
|
||||
LOG->Trace( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
|
||||
}
|
||||
|
||||
|
||||
@@ -215,7 +215,7 @@ Desc: Handles player input.
|
||||
************************************/
|
||||
void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
LOG->WriteLine( "ScreenEz2SelectPlayer::Input()" );
|
||||
LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
|
||||
|
||||
if( m_Menu.IsClosing() )
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user