Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+3 -3
View File
@@ -58,7 +58,7 @@ Desc: Sets up the screen display
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
{
LOG->WriteLine( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
ez2_lasttimercheck[0] = TIMER->GetTimeSinceStart();
ez2_lasttimercheck[1] = 0.0f;
m_iSelectedStyle=3; // by bbf: frieza, was this supposed to be 3 ?
@@ -124,7 +124,7 @@ is terminated.
************************************/
ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()
{
LOG->WriteLine( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
LOG->Trace( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
}
@@ -215,7 +215,7 @@ Desc: Handles player input.
************************************/
void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->WriteLine( "ScreenEz2SelectPlayer::Input()" );
LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
if( m_Menu.IsClosing() )
return;