Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -56,7 +56,7 @@ const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
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ScreenEditMenu::ScreenEditMenu()
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{
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LOG->WriteLine( "ScreenEditMenu::ScreenEditMenu()" );
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LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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// data structures
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@@ -136,7 +136,7 @@ ScreenEditMenu::ScreenEditMenu()
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ScreenEditMenu::~ScreenEditMenu()
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{
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LOG->WriteLine( "ScreenEditMenu::~ScreenEditMenu()" );
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LOG->Trace( "ScreenEditMenu::~ScreenEditMenu()" );
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}
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void ScreenEditMenu::DrawPrimitives()
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@@ -148,7 +148,7 @@ void ScreenEditMenu::DrawPrimitives()
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void ScreenEditMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenEditMenu::Input()" );
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LOG->Trace( "ScreenEditMenu::Input()" );
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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