Mini-rewrite of input mapping, theme support, and added KSF reader.

This commit is contained in:
Chris Danford
2002-07-31 19:40:40 +00:00
parent 488798fef6
commit 4ec08edf2d
88 changed files with 1444 additions and 851 deletions
+72 -1
View File
@@ -13,10 +13,12 @@
#include "GameDef.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "IniFile.h"
#include "StyleDef.h"
#include "RageException.h"
#include "GameState.h"
#include "InputMapper.h"
#include "PrefsManager.h"
CString GameDef::ElementToGraphicSuffix( const SkinElement gbg )
@@ -130,3 +132,72 @@ void GameDef::AssertSkinIsComplete( CString sSkin )
throw RageException( "Game button graphic at %s is missing.", sPathToGraphic );
}
}
MenuInput GameDef::GameInputToMenuInput( GameInput GameI )
{
PlayerNumber pn;
StyleDef::StyleType type = StyleDef::TWO_PLAYERS_USE_TWO_SIDES;
if( GAMESTATE->m_CurStyle != STYLE_NONE )
type = GAMESTATE->GetCurrentStyleDef()->m_StyleType;
switch( type )
{
case StyleDef::ONE_PLAYER_USES_ONE_SIDE:
case StyleDef::TWO_PLAYERS_USE_TWO_SIDES:
pn = (PlayerNumber)GameI.controller;
break;
case StyleDef::ONE_PLAYER_USES_TWO_SIDES:
pn = GAMESTATE->m_MasterPlayerNumber;
break;
default:
ASSERT(0); // invalid m_StyleType
};
for( int i=0; i<NUM_MENU_BUTTONS; i++ )
if( m_DedicatedMenuButton[i] == GameI.button )
return MenuInput( pn, (MenuButton)i );
for( i=0; i<NUM_MENU_BUTTONS; i++ )
if( m_SecondaryMenuButton[i] == GameI.button )
return MenuInput( pn, (MenuButton)i );
return MenuInput(); // invalid GameInput
}
void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] )
{
ASSERT( MenuI.IsValid() );
GameIout[0].MakeInvalid(); // initialize
GameIout[1].MakeInvalid();
GameIout[2].MakeInvalid();
GameIout[3].MakeInvalid();
GameController controller[2];
int iNumSidesUsing = 1;
switch( GAMESTATE->GetCurrentStyleDef()->m_StyleType )
{
case StyleDef::ONE_PLAYER_USES_ONE_SIDE:
case StyleDef::TWO_PLAYERS_USE_TWO_SIDES:
controller[0] = (GameController)MenuI.player;
iNumSidesUsing = 1;
break;
case StyleDef::ONE_PLAYER_USES_TWO_SIDES:
controller[0] = GAME_CONTROLLER_1;
controller[1] = GAME_CONTROLLER_2;
iNumSidesUsing = 2;
break;
default:
ASSERT(0); // invalid m_StyleType
};
GameButton button[2] = { m_DedicatedMenuButton[MenuI.button], m_SecondaryMenuButton[MenuI.button] };
int iNumButtonsUsing = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1 : 2;
for( int i=0; i<iNumSidesUsing; i++ )
{
for( int j=0; j<iNumButtonsUsing; j++ )
GameIout[i*2+j].controller = controller[i];
GameIout[i*2+j].button = button[j];
}
}