Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -73,7 +73,7 @@ float ArrowGetXPos( const PlayerNumber pn, int iColNum, float fYOffset )
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switch( GAMESTATE->m_PlayerOptions[pn].m_EffectType )
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{
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case PlayerOptions::EFFECT_DRUNK:
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fPixelOffsetFromCenter += cosf( TIMER->GetTimeSinceStart()/4 + iColNum*0.4f + fYOffset/SCREEN_HEIGHT*4) * ARROW_SIZE/3;
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fPixelOffsetFromCenter += cosf( TIMER->GetTimeSinceStart()*2 + iColNum*0.4f + fYOffset/SCREEN_HEIGHT*4) * ARROW_SIZE/3;
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break;
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}
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return fPixelOffsetFromCenter;
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