Mini-rewrite of input mapping, theme support, and added KSF reader.
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@@ -153,7 +153,7 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
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void Actor::Update( float fDeltaTime )
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{
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// LOG->WriteLine( "Actor::Update( %f )", fDeltaTime );
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// LOG->Trace( "Actor::Update( %f )", fDeltaTime );
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// update effect
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switch( m_Effect )
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@@ -178,7 +178,7 @@ void Actor::Update( float fDeltaTime )
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m_bTweeningTowardEndColor = TRUE;
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}
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}
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//LOG->WriteLine( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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//LOG->Trace( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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break;
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case wagging:
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m_fWagTimer += fDeltaTime;
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