oops, had this right the first time
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@@ -629,7 +629,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToStart)
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m_soundMusic.StartPlaying();
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/* Return the amount of time until the first beat. */
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return fFirstSecond + fStartSecond;
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return fFirstSecond - fStartSecond;
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}
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bool ScreenGameplay::OneIsHot()
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